No way Jose (Year 1) |
In this unit students develop the language of probability by considering events which are likely or unlikely. Teachers do this using the context of children’s stories.
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The Slushy Sludger (Year 1-2) |
The Slushy Sludger explores likelihood in the context of a machine which randomly dispenses drinks. Good connection to No Way Jose. |
The Vile Vendor (Year 3) |
The Vile Vendor explores likelihood in the context of a machine which randomly dispenses disgusting drinks. |
Spinners (Year 5) |
Spinners explores likelihood in the context of spinners constructed by the user. |
Mystery spinners (Year 6) |
Mystery Spinner explores the relationship between sample space and likelihood of outcomes. |
That’s not fair (Year 3) |
In this unit students play probability games and learn about sample space and a sense of fairness.
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Counting on probability (Year 6) |
In this unit, students investigate ways of systematically counting all the possible outcomes of an event. One particular approach is investigated: using tree diagrams. |
Fair Games (Year 9) |
This unit explores a variety of activities (games of chance) where the number of outcomes in the sample space is clearly different from the number of events. Students learn to see the difference between events (for example a score of 4) and outcomes (for example 3 and 1, 2 and 2, 1 and 3). |
Pass it on (Year 5) |
In this activity, students find all the possible outcomes of an event. |
In Between (Year 6) |
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Way to go (Year 6) |
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Which when (Year 6) |
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Superbeans (Year 6) |
This is focused on using a table to find all possible outcomes, conducting a simple probability experiment, and discussing probabilities based on experimental and theoretical results. |
Dylan’s dominoes (Year 7) |
Comparing experimental results with expectations
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The unit fraction game (Year 7) |
Comparing experimental results with expectation
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Family Feast (Year 7) |
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Catch of the Match (Year 8) |
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Who plays what? (Year 1) |
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Needs some teacher support with language of sports, e.g., off-side. |
Ice-creams (Year 4) |
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Three coins on a table (Year 4) |
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Dressing in the dark (Year 5) |
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Grabbing CDs (Year 6) |
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Coin shake-up (Year 6) |
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Penny’s Pizza (Year 7) |
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What’s next? (Year 2) |
The purpose of this activity is to engage students in identifying possible outcomes in a given situation and describing the chance of an outcome occurring in broad terms. |
Ice cream scoop Youcubed (Year 5) |
How many kinds of 2-scoop cones are there with 10 flavours? |
Biased Bingo IMPACT Maths (Year 6) |
In this unit, students devise bingo cards that they believe will give them the best chance of winning a game of addition fact bingo. |
Multo (Year 8) |
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