P Y3 Random name generator new
There are many forms of random name generators utilised in classrooms across the curriculum. This provides many opportunities to make use of this lesson. It is a lesson that can be as small or as large as you would like to make it. We suggest that you teach this lesson as one larger lesson early in the year, it can then be used as an ongoing classroom activity to reinforce language and key vocabulary.
This activity explores the following key ideas:
- Engage in chance-based investigations about games and everyday situations to:
– identify possible outcomes
– collect and record data
– create visualisations for frequencies of outcomes (e.g., lists, picture, graphs)
– describe what these data visualisations show
– answer chance-based investigative questions
– notice variations in outcomes
Resources
- Y3 Random name generator teaching notes
- Two cups, one labelled ‘coming up soon’, one labelled ‘have had a go’.
- Iceblock sticks labelled with names, one for each ākonga.
- Other cups for group work, two for each group.
- A class list of names, one for each group.
- Material Master, one copy for each group.