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P Y6 Biased Bingo new

WHAT HAPPENS in Biased Bingo?

In this unit, students devise bingo cards which they believe will give them the best chance of winning a game of addition fact bingo.

Students will:

  • Familiarise themselves with the game of bingo. (Discover)
  • Use their understanding about addition facts to identify which numbers will not occur (according to the game’s rules). (Discover, Devise)
  • Record the frequency with which the other numbers are expected to appear. (Devise)
  • Construct a bingo card which they feel has the greatest likelihood of winning a game. (Develop)
  • Test and reflect upon their decisions. (Defend)

Learning goals

  • Conducting repeated probability experiments or games, identifying the outcomes, and describing differences between them using probability vocabulary.
  • Exploring probability beyond coin tossing and dice rolling.
  • Exploring a probability experiment where the theoretical probability of a certain outcome can be calculated.
  • Make predictions based on data collected.
  • Identify all possible outcomes of an event.
  • Assign probabilities to simple events using fractions (1/2, 1/6, etc).

Resources

  • Biased Bingo (Maths inquiry unit of work) 
  • Photocopy masters are within the handout 
  • A set of 30 standard 4×4 Bingo cards (rather than the suggested 5×5) can be found here

Activity

Biased Bingo

This unit of work from the IMPACT team https://www.mathsinquiry.com/ is structured according to the 4D Guided Inquiry process for mathematical inquiry. This unit, Biased Bingo, explores the idea of making a fair bingo card when the calling cards are basic addition facts.  

This work might take more than two sessions, a suggested split is:

Session 1: Discover and devise

Session 2: Develop and defend