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P Y2 Gumball Machine new

 

Ākonga will explore a chance-based investigation that emphasises the role of data organisation and clarifies ākonga understandings of key vocabulary. This lesson is for Year 2 ākonga.

This activity explores the following key ideas: 

  • Engage in chance-based investigations about games and everyday situations to:
    – identify possible outcomes
    – collect and record data
    – create visualisations for frequencies of outcomes (e.g., lists, picture, graphs)
    – describe what these data visualisations show
    – answer chance-based investigative questions
    – notice variations in outcomes 

Resources

  • Y2 Gumball Machine teaching notes
  • A ‘gumball machine’. This may be homemade (see link),  a glass jar such as a jam jar with (30 yellow, 19 blue and 1 red) beads/pom pom balls or similar inside.  Ākonga must be able to see through the sides of the container.
  • A jar for each group of ākonga.
  • Beads, pompoms, or counters for each group. You may also like to use a material master sheet (gumballs).