P Y2 Gumball Machine new
Ākonga will explore a chance-based investigation that emphasises the role of data organisation and clarifies ākonga understandings of key vocabulary. This lesson is for Year 2 ākonga.
This activity explores the following key ideas:
- Engage in chance-based investigations about games and everyday situations to:
– identify possible outcomes
– collect and record data
– create visualisations for frequencies of outcomes (e.g., lists, picture, graphs)
– describe what these data visualisations show
– answer chance-based investigative questions
– notice variations in outcomes
Resources
- Y2 Gumball Machine teaching notes
- A ‘gumball machine’. This may be homemade (see link), a glass jar such as a jam jar with (30 yellow, 19 blue and 1 red) beads/pom pom balls or similar inside. Ākonga must be able to see through the sides of the container.
- A jar for each group of ākonga.
- Beads, pompoms, or counters for each group. You may also like to use a material master sheet (gumballs).